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Hello & welcome to this weekly deck tech! This week it’s time to talk about modern and I have a very special deck for you guys. As some of you may know, I used to play mtg back when I was a kid but I stopped around Onslaught and only started back around Innistrad. At that time, I made a horrible Mistform deck from my old collection and slowly the deck turned into this. Since then I’ve scrapped it a while back, but I still saw a couple of these floating around & to be honest it can be a pretty solid modern deck, even while being a budget deck. Let’s jump into it. Illusion Lord One of the backbone of the deck, this sweet lord packs A LOT of power.
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Giving all your illusions Shroud is HUGE since the main drawback from the tribe is that if they’re ever targeted by something you have to sacrifice them. Most of the time when your creature will be targeted by something it’s going to be a removal spell anyways, but it’s still a relatively important drawback. This card takes care of that drawback, making all your creatures beefier and really hard to deal with. Fake Lord I really love this card, and in this deck it’s just insane.
100% of the time you will be targeting Lord of the Unreal with this, and it has quite a unique interaction with it. The copy will be an illusion, granting itself shroud, as well as your other illusions. So you’ll end up with a lord that is almost impossible to deal with, as well as a board of illusions with shroud! This card also dropped to like 2$ so the deck is now dirt cheap to make! Growing Mist A very cheap threat at a whopping 2cmc, with flying, that can grow to become HUGE. This card is one of your biggest threats and is so cheap that honestly you won’t care if your opponent has to spend mana to deal with it.
Plus, it’s going to be hard to deal with if it has shroud, on top of it’s innate evasion. Evasive Phantasm I know this card looks bad, but it’s a 2/2 flyer for 2cmc, that benefits greatly from your lords.
If fits perfectly in the curve and can have some decent pressure potential. If you want something that packs a bit more punch I’d recommend Illusory Angel, as it’s a 4/4, but you can only play it in the later game, which isn’t too bad by itself, but I’d pick this card over the angel to be honest. Yet Another Flyer Here we got another neat flying illusion.
A ¾ for 3cmc, with evasion, is pretty good to be honest. There’s not much else to say, this is just an all around decent creature that can be a good blocker or a nice threat, especially with some lords. Massive Illusion Here we have one of the main threats of the deck, a big ol’ 5/5 flyer to only 4cmc, something that blue shouldn’t be getting very often!
This card by itself can mean a lot of trouble for your opponent, and if you have a lord on the battlefield it’s most likely a game ender. This dragon is huge and will swing games in your favour. Efficient Bear This card represents the whole deck’s idea pretty well, you get a decent creature for less mana than you should. I mean, a 2/2 for 1cmc is pretty good. It curves out nicely with the deck and can apply early pressure. In the late game this will still be useful since you’ll most likely have some lords on the field and this will be a 4/4 or more with shroud for only 1cmc, who wouldn’t want to play that?? Cheap Removal The deck has a very low curve, playing mostly 2cmc spells with a couple of 3s and only one playset of 4s, so it’s removal should be very cheap.
Unsummon is perfect in this deck because on top of fixing it’s curve it adds a lot of tempo to the deck and can help apply pressure while protecting yourself. If you were to play some Illusory Angel instead of the Phantasm those removal spells can really help cast the angel on turn 4 or 5 which can really help close the game. Cheap Removal 2.0 Here we got a better version of Unsummon, just by dealing some damage to your opponent on top of dealing with a creature! This really rounds up nicely the whole curve & tempo of the deck. If you’re playing in a meta with more control decks and less creature-centric strategies you can always switch out one of those cheap removal spells for some counterspells of some sort, but in the meta we’re in right now I’d recommend playing removal in the mainboard and counterspells in the sideboard.
Ixalan’s Gift We got a very very sweet planeswalker card in Ixalan that fits in this deck SO WELL! First of all, the card curves really nicely in the deck, taking the place of the previously mentioned Illusory Angel and adds some nice elements to the deck. You get some card draw, something the deck is sometimes lacking; you can grow your board pressence with some more illusions (who will grow as well thanks to your lords); AND you could potentially have more & more Jaces with his ultimate! This card really helped the deck. Wrap-Up There you have it for this week’s deck tech! I hope you guys enjoyed it as much as I did.
The deck is really aggressive, especially for a blue deck, and has a nice tempo while still having enough answers to manage your opponent’s board. While the creatures have a decent drawback, by only having 1 lord on the battlefield you completely negate the whole thing and you now have threats that are almost impossible to deal with. If I missed anything let me know. I’ll see you guys next week for a legacy deck tech! In the nineties and early aughts, men like Evandro Soldati, Tyson Beckford, Mark Vandaloo, and David Gandy, were part of a group of male models who personified everything the world expected, from those rare creatures of masculine beauty, who managed to generate excitement and fascination both in and out of the fashion industry. Those men were statuesque and with defined, if not slightly exaggerated physical features. And because this was before cosmetic procedures were rampant and easily attainable, their bodies were natural and obtained through a mixture of genetics and hard work.
Their lifestyles were extravagant, often dating their female supermodel counterparts, celebrities, scions, and moguls, and enjoying all the lavishes and excesses that their worlds offered. They made people around the world dream, creating illusions through the images in which they were featured, through which many escaped the realities of their own existence.
The clothes those men wore evoked desire in other men who aspired to live similarly extravagant lifestyles. The life of the male model was a fantasy that people chased. And isnt that what fashion is supposed to do? But those rare men who stood slightly taller than most other mortal men, with their square jaws and chiseled cheekbones, are now being replaced by regular, unrefined boys and with that, the fantasy is being extinguished. Mens fashion is becoming excruciatingly drab. There is little excitement around menswear designers and the shows they stage at the various fashion weeks, but also, the thrill of seeing a collection that challenges our thoughts are no longer. In fact, most collections are melding into a mosh-pit of singularity, reflective of the current mood in fashion, which seems to be anti-everything: anti-beautiful, anti-design, and anti-establishment.
And to communicate that message, male models are being replaced with anti-models young boys plucked from the streets and with no distinctive physical attributes. The male model is increasingly being wiped out of castings and replaced with very young and unremarkable teens, who seem to be perpetually moody. When that is not the case, casting directors and brands turn to so-called social media stars to model the clothes, with the expectation that an increased number of eyeballs will land on the brand and convert into sales. But these social media stars possess almost no real talent in front of the camera and therefore, not able to create the kinds of images that could transport one into a different world, the way Markus Schenkenberg, Mark Vandaloo, or Alex Lundquist could. As a result, fashion imagery is increasingly becoming surface, which vanishes from the ether within a few hours of publication. So now, not only are we are left with collections that are insipid, but also castings that lack depth, with models who are incapable of bringing life and excitement to the clothes.
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The fashion industry is increasing its demands on talent, which has led to a number burn outs in recent years. Models can no longer be just models, appearing on runways, in advertising campaigns, and sometimes becoming spokespeople for brands. They are now expected to be marketers, content generators, and publishers.
Those who fail to conform to this new direction, are simply discarded. Major brands like Dolce & Gabbana have largely replaced their casts with the offspring of celebrities and social media stars. Their shows have become spectacles of selfie-taking teens, who distract from the collections but maybe that is the intention. Other shows are increasingly going in that direction with their casting or bring in young men directly from the street. Models must now have considerable follower counts on social media to book jobs. Some have said to me that when they attend casting calls, increasingly, they are required to state how many followers they have on Instagram, which acts as a screener of sorts for who will be seen by the casting director.
This has led to agencies advising their models to use various application programs to purchase followers and engagement, including comments and likes on images posted, across their social media platforms. The considerable demand lays not only on the models but also on the designers, who must now find ways of increasing their social-media following, in order to remain relevant among the teens of the world. Many are now social media stars themselves, including Balmains Olivier Rousteing, who has a whopping 4.6 million followers on Instagram, due in large part to his close association to the Kardashian clan and Karl Lagerfeld who boasts 4 million.
In addition to having to design multiple collections per year, they are now tasked with thinking about social media and content strategy for their brands. It is not surprising therefore, that these designers choose to cast people who already have large numbers of followers.
Many designers are beginning to photograph their brands advertising campaigns themselves, perhaps to more accurately reflect their vision for the brand and their personal view on the fashions they are creating. While Karl Lagerfeld has been photographing Chanel and Fendi campaigns for a number of years, the recent uptick in designer-turned-photographer can be attributed to when Hedi Slimane who, while Creative Director at Saint Laurent Paris, began photographing the brands campaigns. Domenico Dolce followed, photographing ads for Dolce & Gabbana, with Stefano Gabbana on styling duties; new comer Brandon Maxwell has also been photographing his own campaigns; and this season, Balmains Olivier Rousteing took the camera into his own hands. So what does this transition and disruption in the fashion industry mean for models and the agencies who represent them?
As the industry evolves, so too are the business models of the agencies, many of which now represent talent outside of modeling, to include social media stars and bloggers, because their mainboards arent booking enough jobs to sustain their businesses. In New York, there are whispers of an agency who operates partly like an escort service, booking their male models on dates with wealthy men and women, though no concrete proof has presented itself to corroborate those rumors. Models, especially male models, need to find innovative ways to remain relevant, which may mean repackaging themselves as multi-hyphenates, which is what designers are now becoming. From current trends, it appears that models need more than just a face, they must also possess the ability to create and market content, because the rapidly evolving industry demands it of them, as norms are being challenged. One thing is certain, the fashion industry isnt likely to return to that era of beautiful and statuesque models who used only their bodies and lifestyles to sell clothes and represent brands. Unless something drastic happens to change the current course of things, the true male model and everything that he once represented, will simply be a relic of the past. By Khahlil Louisy.
Two Headed Giant (THG) is an official DCI-sanctioned multiplier format whereby two teams of two players face off against one another in a modified game of Magic The Gathering. Each round features only a single game (rather than best of three) and there is no sideboard. Each team’s starting life total is 30. Each team takes their turn at the same time. Although players share a battlefield, life total, poison total, and may look at each other’s hands, other player resources are no shared.
This means you may not cast cards from your team mate’s hands, or tap lands to help pay for their spells. Both players on a team play their turn out at the same time. Normal casting rules apply. When a player would declare attackers at a player, they declare them at the team instead, and a player may declare their blockers as if they are being attacked. If one player loses, the team loses.
If one player wins, the team wins. There should never be a point where only one player is playing for a team Although players share a life total, damage is dealt to individual players, and then deducted from their shared life total. Due to this, combat damage is allocated as you choose among either player, despite attackers requiring to be declared at the team. This is relevant in the case of cards the prevent damage to a single player.
If a spell or ability you control would target a single player, you must choose one player in a team to target, and not the team itself. Thoughtsieze) If a spell or ability would target all players, or all opponents, it’ll affect both player individually. This is particularly powerful in the case of cards like Gray Merchant of Asphodel where each opponent will lose X life and you will game X life twice. Constructed games of THG follow the Unified Deck Construction Rules, whereby no card with the same English name (except basic lands) may be shared between decks, regardless of the number of copies used in their deck. For example, if Player A has 2 copies of Doom Blade in their deck, Player B may not have any at all. Format Style: Constructed / Multiplayer Deck Size: 60+ Mainboard per player // No Sideboard Starting Life Total: 30 Deck Construction Limitation: Unified Deck Construction: No card with the same English name may be shared between decks from the same team. Additional Information: Although technically a multiplayer format, which ever team plays first skips their draw step.
Prismatic is a take on the regular construction format, and in a big way. It serves as a Calling Card to big 5 colour fans, by calling on each player to construct a, minimum, 250 card deck. Each colour must be represented by, at least, 20 cards in your deck.
Any multicoloured card in your deck may only represent one of the colours from among colours it has. For example, if your deck contains Coiling Oracle (a Green/Blue card), it may only count towards Blue or Green, not both. The colour a card my contribute to is determined by it’s colour identity. The game also uses the BIG DECK MULLIGAN rule. This works similarly to the old Mulligan rule.
If the first player’s initial hand has 0, 1, 6 or 7 lands in it, they my mulligan to 7. If that player does, each other player may also mulligan, regardless of how many lands in their hand. After that is done, the next player may Mulligan under the same conditions as the first mulligan (that is if they have 0, 1, 6 or 7 lands in hand). If they do, they mulligan to 7 and everyone else may also. This repeats until everyone at the table gets the chance to initiate a mulligan.
Format Style: Constructed Deck Size: 250 Mainboard // No Sideboard Starting Life Total: 20 Deck Construction Limitations: Decks must be 5 colour. Each deck must contain 20 cards for colour. Multicolour cards may only represent one colour from among it’s colours. A card’s colour is determined by it’s colour identity. A deck may not contain more than four cards with the same English name, except basic lands.
Additional Information: Colourless is not a colour. Since this is a casual format, these serve as base rules.
Any variants there of are valid also. You may find yourself wishing the change things up. To start my list of components, I thought I would use the main part of a computer. The motherboard is like the brain of the computer and holds a lot of the needed components with connections for other components as well. The motherboard is sometimes called the mainboard, the logic board or the system board. Sometimes it is shortened to mobo. The motherboard contains; sockets for microprocessors, slots which the system’s main memory is installed into, a chipset, non-volatile memory chips with all of the system’s firmware or BIOS, power connectors and connectors like PS/2 connectors to support hadware such as mice or keyboards.